//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//     Runtime Version:4.0.30319.42000
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

namespace Sicentury.Localization {
    using System;
    
    
    /// <summary>
    ///   A strongly-typed resource class, for looking up localized strings, etc.
    /// </summary>
    // This class was auto-generated by the StronglyTypedResourceBuilder
    // class via a tool like ResGen or Visual Studio.
    // To add or remove a member, edit your .ResX file then rerun ResGen
    // with the /str option, or rebuild your VS project.
    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
    [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
    internal class lang_pm_heater {
        
        private static global::System.Resources.ResourceManager resourceMan;
        
        private static global::System.Globalization.CultureInfo resourceCulture;
        
        [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
        internal lang_pm_heater() {
        }
        
        /// <summary>
        ///   Returns the cached ResourceManager instance used by this class.
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        internal static global::System.Resources.ResourceManager ResourceManager {
            get {
                if (object.ReferenceEquals(resourceMan, null)) {
                    global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Sicentury.Localization.lang_pm_heater", typeof(lang_pm_heater).Assembly);
                    resourceMan = temp;
                }
                return resourceMan;
            }
        }
        
        /// <summary>
        ///   Overrides the current thread's CurrentUICulture property for all
        ///   resource lookups using this strongly typed resource class.
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        internal static global::System.Globalization.CultureInfo Culture {
            get {
                return resourceCulture;
            }
            set {
                resourceCulture = value;
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to LineHeater.
        /// </summary>
        internal static string ID_TabItem_Line_Heater {
            get {
                return ResourceManager.GetString("ID_TabItem_Line_Heater", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to PSU.
        /// </summary>
        internal static string ID_TabItem_PSU {
            get {
                return ResourceManager.GetString("ID_TabItem_PSU", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to SCR.
        /// </summary>
        internal static string ID_TabItem_SCR {
            get {
                return ResourceManager.GetString("ID_TabItem_SCR", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Confinement must in up state.
        /// </summary>
        internal static string ID_TXT_Confinement_Must_In_Up_State {
            get {
                return ResourceManager.GetString("ID_TXT_Confinement_Must_In_Up_State", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Current (A).
        /// </summary>
        internal static string ID_TXT_Current {
            get {
                return ResourceManager.GetString("ID_TXT_Current", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to HeatAllEnable.
        /// </summary>
        internal static string ID_TXT_Heat_All_Enable {
            get {
                return ResourceManager.GetString("ID_TXT_Heat_All_Enable", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Heat Enable.
        /// </summary>
        internal static string ID_TXT_Heat_Enable {
            get {
                return ResourceManager.GetString("ID_TXT_Heat_Enable", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Heat Strategy.
        /// </summary>
        internal static string ID_TXT_Heater_Mode {
            get {
                return ResourceManager.GetString("ID_TXT_Heater_Mode", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to lnner.
        /// </summary>
        internal static string ID_TXT_Inner {
            get {
                return ResourceManager.GetString("ID_TXT_Inner", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Inner Alarm.
        /// </summary>
        internal static string ID_TXT_Inner_Alarm {
            get {
                return ResourceManager.GetString("ID_TXT_Inner_Alarm", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Inner Ratio (%).
        /// </summary>
        internal static string ID_TXT_Inner_Ratio {
            get {
                return ResourceManager.GetString("ID_TXT_Inner_Ratio", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Inner Running.
        /// </summary>
        internal static string ID_TXT_Inner_Running {
            get {
                return ResourceManager.GetString("ID_TXT_Inner_Running", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Inner TargetSP (℃).
        /// </summary>
        internal static string ID_TXT_Inner_Target_SP {
            get {
                return ResourceManager.GetString("ID_TXT_Inner_Target_SP", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Loop Mode.
        /// </summary>
        internal static string ID_TXT_Loop_Mode {
            get {
                return ResourceManager.GetString("ID_TXT_Loop_Mode", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Lower.
        /// </summary>
        internal static string ID_TXT_Lower {
            get {
                return ResourceManager.GetString("ID_TXT_Lower", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Lower Ratio(%).
        /// </summary>
        internal static string ID_TXT_Lower_Ratio {
            get {
                return ResourceManager.GetString("ID_TXT_Lower_Ratio", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Lower Running.
        /// </summary>
        internal static string ID_TXT_Lower_Running {
            get {
                return ResourceManager.GetString("ID_TXT_Lower_Running", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Lower TargetSP (℃).
        /// </summary>
        internal static string ID_TXT_Lower_Target_SP {
            get {
                return ResourceManager.GetString("ID_TXT_Lower_Target_SP", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Middle.
        /// </summary>
        internal static string ID_TXT_Middle {
            get {
                return ResourceManager.GetString("ID_TXT_Middle", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Middle Alarm.
        /// </summary>
        internal static string ID_TXT_Middle_Alarm {
            get {
                return ResourceManager.GetString("ID_TXT_Middle_Alarm", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Middle Ratio (%).
        /// </summary>
        internal static string ID_TXT_Middle_Ratio {
            get {
                return ResourceManager.GetString("ID_TXT_Middle_Ratio", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Middle Running.
        /// </summary>
        internal static string ID_TXT_Middle_Running {
            get {
                return ResourceManager.GetString("ID_TXT_Middle_Running", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Middle TargetSP (℃).
        /// </summary>
        internal static string ID_TXT_Middle_Target_SP {
            get {
                return ResourceManager.GetString("ID_TXT_Middle_Target_SP", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Outer.
        /// </summary>
        internal static string ID_TXT_Outer {
            get {
                return ResourceManager.GetString("ID_TXT_Outer", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Outer Alarm.
        /// </summary>
        internal static string ID_TXT_Outer_Alarm {
            get {
                return ResourceManager.GetString("ID_TXT_Outer_Alarm", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Outer Ratio (%).
        /// </summary>
        internal static string ID_TXT_Outer_Ratio {
            get {
                return ResourceManager.GetString("ID_TXT_Outer_Ratio", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Outer Running.
        /// </summary>
        internal static string ID_TXT_Outer_Running {
            get {
                return ResourceManager.GetString("ID_TXT_Outer_Running", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Outer TargetSP (℃).
        /// </summary>
        internal static string ID_TXT_Outer_Target_SP {
            get {
                return ResourceManager.GetString("ID_TXT_Outer_Target_SP", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Power (KW).
        /// </summary>
        internal static string ID_TXT_Power {
            get {
                return ResourceManager.GetString("ID_TXT_Power", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to PV (℃).
        /// </summary>
        internal static string ID_TXT_PV {
            get {
                return ResourceManager.GetString("ID_TXT_PV", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Resistance (Ω).
        /// </summary>
        internal static string ID_TXT_Resistance {
            get {
                return ResourceManager.GetString("ID_TXT_Resistance", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to SimCurrent (A).
        /// </summary>
        internal static string ID_TXT_Sim_Current {
            get {
                return ResourceManager.GetString("ID_TXT_Sim_Current", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to SimVoltage (V).
        /// </summary>
        internal static string ID_TXT_Sim_Voltage {
            get {
                return ResourceManager.GetString("ID_TXT_Sim_Voltage", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Target OP (%).
        /// </summary>
        internal static string ID_TXT_Target_OP {
            get {
                return ResourceManager.GetString("ID_TXT_Target_OP", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Temp High Alarm.
        /// </summary>
        internal static string ID_TXT_Temp_High_Alarm {
            get {
                return ResourceManager.GetString("ID_TXT_Temp_High_Alarm", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Temp Low Alarm.
        /// </summary>
        internal static string ID_TXT_Temp_Low_Alarm {
            get {
                return ResourceManager.GetString("ID_TXT_Temp_Low_Alarm", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Upper.
        /// </summary>
        internal static string ID_TXT_Upper {
            get {
                return ResourceManager.GetString("ID_TXT_Upper", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Upper Ratio (%).
        /// </summary>
        internal static string ID_TXT_Upper_Ratio {
            get {
                return ResourceManager.GetString("ID_TXT_Upper_Ratio", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Upper Running.
        /// </summary>
        internal static string ID_TXT_Upper_Running {
            get {
                return ResourceManager.GetString("ID_TXT_Upper_Running", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Upper TargetSP (℃).
        /// </summary>
        internal static string ID_TXT_Upper_Target_SP {
            get {
                return ResourceManager.GetString("ID_TXT_Upper_Target_SP", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Voltage (V).
        /// </summary>
        internal static string ID_TXT_Voltage {
            get {
                return ResourceManager.GetString("ID_TXT_Voltage", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to VoltageLimited (V).
        /// </summary>
        internal static string ID_TXT_Voltage_Limited {
            get {
                return ResourceManager.GetString("ID_TXT_Voltage_Limited", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Working OP (%).
        /// </summary>
        internal static string ID_TXT_Working_OP {
            get {
                return ResourceManager.GetString("ID_TXT_Working_OP", resourceCulture);
            }
        }
    }
}
