SIC-12/Framework/Sicentury.Localization/lang_pm_heater.Designer.cs

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Sicentury.Localization {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class lang_pm_heater {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal lang_pm_heater() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Sicentury.Localization.lang_pm_heater", typeof(lang_pm_heater).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to LineHeater.
/// </summary>
internal static string ID_TabItem_Line_Heater {
get {
return ResourceManager.GetString("ID_TabItem_Line_Heater", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to PSU.
/// </summary>
internal static string ID_TabItem_PSU {
get {
return ResourceManager.GetString("ID_TabItem_PSU", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to SCR.
/// </summary>
internal static string ID_TabItem_SCR {
get {
return ResourceManager.GetString("ID_TabItem_SCR", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Confinement must in up state.
/// </summary>
internal static string ID_TXT_Confinement_Must_In_Up_State {
get {
return ResourceManager.GetString("ID_TXT_Confinement_Must_In_Up_State", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Current (A).
/// </summary>
internal static string ID_TXT_Current {
get {
return ResourceManager.GetString("ID_TXT_Current", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to HeatAllEnable.
/// </summary>
internal static string ID_TXT_Heat_All_Enable {
get {
return ResourceManager.GetString("ID_TXT_Heat_All_Enable", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Heat Enable.
/// </summary>
internal static string ID_TXT_Heat_Enable {
get {
return ResourceManager.GetString("ID_TXT_Heat_Enable", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Heat Strategy.
/// </summary>
internal static string ID_TXT_Heater_Mode {
get {
return ResourceManager.GetString("ID_TXT_Heater_Mode", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to lnner.
/// </summary>
internal static string ID_TXT_Inner {
get {
return ResourceManager.GetString("ID_TXT_Inner", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Inner Alarm.
/// </summary>
internal static string ID_TXT_Inner_Alarm {
get {
return ResourceManager.GetString("ID_TXT_Inner_Alarm", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Inner Ratio (%).
/// </summary>
internal static string ID_TXT_Inner_Ratio {
get {
return ResourceManager.GetString("ID_TXT_Inner_Ratio", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Inner Running.
/// </summary>
internal static string ID_TXT_Inner_Running {
get {
return ResourceManager.GetString("ID_TXT_Inner_Running", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Inner TargetSP (℃).
/// </summary>
internal static string ID_TXT_Inner_Target_SP {
get {
return ResourceManager.GetString("ID_TXT_Inner_Target_SP", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Loop Mode.
/// </summary>
internal static string ID_TXT_Loop_Mode {
get {
return ResourceManager.GetString("ID_TXT_Loop_Mode", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Lower.
/// </summary>
internal static string ID_TXT_Lower {
get {
return ResourceManager.GetString("ID_TXT_Lower", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Lower Ratio(%).
/// </summary>
internal static string ID_TXT_Lower_Ratio {
get {
return ResourceManager.GetString("ID_TXT_Lower_Ratio", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Lower Running.
/// </summary>
internal static string ID_TXT_Lower_Running {
get {
return ResourceManager.GetString("ID_TXT_Lower_Running", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Lower TargetSP (℃).
/// </summary>
internal static string ID_TXT_Lower_Target_SP {
get {
return ResourceManager.GetString("ID_TXT_Lower_Target_SP", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Middle.
/// </summary>
internal static string ID_TXT_Middle {
get {
return ResourceManager.GetString("ID_TXT_Middle", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Middle Alarm.
/// </summary>
internal static string ID_TXT_Middle_Alarm {
get {
return ResourceManager.GetString("ID_TXT_Middle_Alarm", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Middle Ratio (%).
/// </summary>
internal static string ID_TXT_Middle_Ratio {
get {
return ResourceManager.GetString("ID_TXT_Middle_Ratio", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Middle Running.
/// </summary>
internal static string ID_TXT_Middle_Running {
get {
return ResourceManager.GetString("ID_TXT_Middle_Running", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Middle TargetSP (℃).
/// </summary>
internal static string ID_TXT_Middle_Target_SP {
get {
return ResourceManager.GetString("ID_TXT_Middle_Target_SP", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Outer.
/// </summary>
internal static string ID_TXT_Outer {
get {
return ResourceManager.GetString("ID_TXT_Outer", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Outer Alarm.
/// </summary>
internal static string ID_TXT_Outer_Alarm {
get {
return ResourceManager.GetString("ID_TXT_Outer_Alarm", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Outer Ratio (%).
/// </summary>
internal static string ID_TXT_Outer_Ratio {
get {
return ResourceManager.GetString("ID_TXT_Outer_Ratio", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Outer Running.
/// </summary>
internal static string ID_TXT_Outer_Running {
get {
return ResourceManager.GetString("ID_TXT_Outer_Running", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Outer TargetSP (℃).
/// </summary>
internal static string ID_TXT_Outer_Target_SP {
get {
return ResourceManager.GetString("ID_TXT_Outer_Target_SP", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Power (KW).
/// </summary>
internal static string ID_TXT_Power {
get {
return ResourceManager.GetString("ID_TXT_Power", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to PV (℃).
/// </summary>
internal static string ID_TXT_PV {
get {
return ResourceManager.GetString("ID_TXT_PV", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Resistance (Ω).
/// </summary>
internal static string ID_TXT_Resistance {
get {
return ResourceManager.GetString("ID_TXT_Resistance", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to SimCurrent (A).
/// </summary>
internal static string ID_TXT_Sim_Current {
get {
return ResourceManager.GetString("ID_TXT_Sim_Current", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to SimVoltage (V).
/// </summary>
internal static string ID_TXT_Sim_Voltage {
get {
return ResourceManager.GetString("ID_TXT_Sim_Voltage", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Target OP (%).
/// </summary>
internal static string ID_TXT_Target_OP {
get {
return ResourceManager.GetString("ID_TXT_Target_OP", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Temp High Alarm.
/// </summary>
internal static string ID_TXT_Temp_High_Alarm {
get {
return ResourceManager.GetString("ID_TXT_Temp_High_Alarm", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Temp Low Alarm.
/// </summary>
internal static string ID_TXT_Temp_Low_Alarm {
get {
return ResourceManager.GetString("ID_TXT_Temp_Low_Alarm", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Upper.
/// </summary>
internal static string ID_TXT_Upper {
get {
return ResourceManager.GetString("ID_TXT_Upper", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Upper Ratio (%).
/// </summary>
internal static string ID_TXT_Upper_Ratio {
get {
return ResourceManager.GetString("ID_TXT_Upper_Ratio", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Upper Running.
/// </summary>
internal static string ID_TXT_Upper_Running {
get {
return ResourceManager.GetString("ID_TXT_Upper_Running", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Upper TargetSP (℃).
/// </summary>
internal static string ID_TXT_Upper_Target_SP {
get {
return ResourceManager.GetString("ID_TXT_Upper_Target_SP", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Voltage (V).
/// </summary>
internal static string ID_TXT_Voltage {
get {
return ResourceManager.GetString("ID_TXT_Voltage", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to VoltageLimited (V).
/// </summary>
internal static string ID_TXT_Voltage_Limited {
get {
return ResourceManager.GetString("ID_TXT_Voltage_Limited", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Working OP (%).
/// </summary>
internal static string ID_TXT_Working_OP {
get {
return ResourceManager.GetString("ID_TXT_Working_OP", resourceCulture);
}
}
}
}