//------------------------------------------------------------------------------ // // This code was generated by a tool. // Runtime Version:4.0.30319.42000 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ namespace Sicentury.Localization { using System; /// /// A strongly-typed resource class, for looking up localized strings, etc. /// // This class was auto-generated by the StronglyTypedResourceBuilder // class via a tool like ResGen or Visual Studio. // To add or remove a member, edit your .ResX file then rerun ResGen // with the /str option, or rebuild your VS project. [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")] [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] internal class lang_pm_heater { private static global::System.Resources.ResourceManager resourceMan; private static global::System.Globalization.CultureInfo resourceCulture; [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] internal lang_pm_heater() { } /// /// Returns the cached ResourceManager instance used by this class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Resources.ResourceManager ResourceManager { get { if (object.ReferenceEquals(resourceMan, null)) { global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Sicentury.Localization.lang_pm_heater", typeof(lang_pm_heater).Assembly); resourceMan = temp; } return resourceMan; } } /// /// Overrides the current thread's CurrentUICulture property for all /// resource lookups using this strongly typed resource class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Globalization.CultureInfo Culture { get { return resourceCulture; } set { resourceCulture = value; } } /// /// Looks up a localized string similar to LineHeater. /// internal static string ID_TabItem_Line_Heater { get { return ResourceManager.GetString("ID_TabItem_Line_Heater", resourceCulture); } } /// /// Looks up a localized string similar to PSU. /// internal static string ID_TabItem_PSU { get { return ResourceManager.GetString("ID_TabItem_PSU", resourceCulture); } } /// /// Looks up a localized string similar to SCR. /// internal static string ID_TabItem_SCR { get { return ResourceManager.GetString("ID_TabItem_SCR", resourceCulture); } } /// /// Looks up a localized string similar to Confinement must in up state. /// internal static string ID_TXT_Confinement_Must_In_Up_State { get { return ResourceManager.GetString("ID_TXT_Confinement_Must_In_Up_State", resourceCulture); } } /// /// Looks up a localized string similar to Current (A). /// internal static string ID_TXT_Current { get { return ResourceManager.GetString("ID_TXT_Current", resourceCulture); } } /// /// Looks up a localized string similar to HeatAllEnable. /// internal static string ID_TXT_Heat_All_Enable { get { return ResourceManager.GetString("ID_TXT_Heat_All_Enable", resourceCulture); } } /// /// Looks up a localized string similar to Heat Enable. /// internal static string ID_TXT_Heat_Enable { get { return ResourceManager.GetString("ID_TXT_Heat_Enable", resourceCulture); } } /// /// Looks up a localized string similar to Heat Strategy. /// internal static string ID_TXT_Heater_Mode { get { return ResourceManager.GetString("ID_TXT_Heater_Mode", resourceCulture); } } /// /// Looks up a localized string similar to lnner. /// internal static string ID_TXT_Inner { get { return ResourceManager.GetString("ID_TXT_Inner", resourceCulture); } } /// /// Looks up a localized string similar to Inner Alarm. /// internal static string ID_TXT_Inner_Alarm { get { return ResourceManager.GetString("ID_TXT_Inner_Alarm", resourceCulture); } } /// /// Looks up a localized string similar to Inner Ratio (%). /// internal static string ID_TXT_Inner_Ratio { get { return ResourceManager.GetString("ID_TXT_Inner_Ratio", resourceCulture); } } /// /// Looks up a localized string similar to Inner Running. /// internal static string ID_TXT_Inner_Running { get { return ResourceManager.GetString("ID_TXT_Inner_Running", resourceCulture); } } /// /// Looks up a localized string similar to Inner TargetSP (℃). /// internal static string ID_TXT_Inner_Target_SP { get { return ResourceManager.GetString("ID_TXT_Inner_Target_SP", resourceCulture); } } /// /// Looks up a localized string similar to Loop Mode. /// internal static string ID_TXT_Loop_Mode { get { return ResourceManager.GetString("ID_TXT_Loop_Mode", resourceCulture); } } /// /// Looks up a localized string similar to Lower. /// internal static string ID_TXT_Lower { get { return ResourceManager.GetString("ID_TXT_Lower", resourceCulture); } } /// /// Looks up a localized string similar to Lower Ratio(%). /// internal static string ID_TXT_Lower_Ratio { get { return ResourceManager.GetString("ID_TXT_Lower_Ratio", resourceCulture); } } /// /// Looks up a localized string similar to Lower Running. /// internal static string ID_TXT_Lower_Running { get { return ResourceManager.GetString("ID_TXT_Lower_Running", resourceCulture); } } /// /// Looks up a localized string similar to Lower TargetSP (℃). /// internal static string ID_TXT_Lower_Target_SP { get { return ResourceManager.GetString("ID_TXT_Lower_Target_SP", resourceCulture); } } /// /// Looks up a localized string similar to Middle. /// internal static string ID_TXT_Middle { get { return ResourceManager.GetString("ID_TXT_Middle", resourceCulture); } } /// /// Looks up a localized string similar to Middle Alarm. /// internal static string ID_TXT_Middle_Alarm { get { return ResourceManager.GetString("ID_TXT_Middle_Alarm", resourceCulture); } } /// /// Looks up a localized string similar to Middle Ratio (%). /// internal static string ID_TXT_Middle_Ratio { get { return ResourceManager.GetString("ID_TXT_Middle_Ratio", resourceCulture); } } /// /// Looks up a localized string similar to Middle Running. /// internal static string ID_TXT_Middle_Running { get { return ResourceManager.GetString("ID_TXT_Middle_Running", resourceCulture); } } /// /// Looks up a localized string similar to Middle TargetSP (℃). /// internal static string ID_TXT_Middle_Target_SP { get { return ResourceManager.GetString("ID_TXT_Middle_Target_SP", resourceCulture); } } /// /// Looks up a localized string similar to Outer. /// internal static string ID_TXT_Outer { get { return ResourceManager.GetString("ID_TXT_Outer", resourceCulture); } } /// /// Looks up a localized string similar to Outer Alarm. /// internal static string ID_TXT_Outer_Alarm { get { return ResourceManager.GetString("ID_TXT_Outer_Alarm", resourceCulture); } } /// /// Looks up a localized string similar to Outer Ratio (%). /// internal static string ID_TXT_Outer_Ratio { get { return ResourceManager.GetString("ID_TXT_Outer_Ratio", resourceCulture); } } /// /// Looks up a localized string similar to Outer Running. /// internal static string ID_TXT_Outer_Running { get { return ResourceManager.GetString("ID_TXT_Outer_Running", resourceCulture); } } /// /// Looks up a localized string similar to Outer TargetSP (℃). /// internal static string ID_TXT_Outer_Target_SP { get { return ResourceManager.GetString("ID_TXT_Outer_Target_SP", resourceCulture); } } /// /// Looks up a localized string similar to Power (KW). /// internal static string ID_TXT_Power { get { return ResourceManager.GetString("ID_TXT_Power", resourceCulture); } } /// /// Looks up a localized string similar to PV (℃). /// internal static string ID_TXT_PV { get { return ResourceManager.GetString("ID_TXT_PV", resourceCulture); } } /// /// Looks up a localized string similar to Resistance (Ω). /// internal static string ID_TXT_Resistance { get { return ResourceManager.GetString("ID_TXT_Resistance", resourceCulture); } } /// /// Looks up a localized string similar to SimCurrent (A). /// internal static string ID_TXT_Sim_Current { get { return ResourceManager.GetString("ID_TXT_Sim_Current", resourceCulture); } } /// /// Looks up a localized string similar to SimVoltage (V). /// internal static string ID_TXT_Sim_Voltage { get { return ResourceManager.GetString("ID_TXT_Sim_Voltage", resourceCulture); } } /// /// Looks up a localized string similar to Target OP (%). /// internal static string ID_TXT_Target_OP { get { return ResourceManager.GetString("ID_TXT_Target_OP", resourceCulture); } } /// /// Looks up a localized string similar to Temp High Alarm. /// internal static string ID_TXT_Temp_High_Alarm { get { return ResourceManager.GetString("ID_TXT_Temp_High_Alarm", resourceCulture); } } /// /// Looks up a localized string similar to Temp Low Alarm. /// internal static string ID_TXT_Temp_Low_Alarm { get { return ResourceManager.GetString("ID_TXT_Temp_Low_Alarm", resourceCulture); } } /// /// Looks up a localized string similar to Upper. /// internal static string ID_TXT_Upper { get { return ResourceManager.GetString("ID_TXT_Upper", resourceCulture); } } /// /// Looks up a localized string similar to Upper Ratio (%). /// internal static string ID_TXT_Upper_Ratio { get { return ResourceManager.GetString("ID_TXT_Upper_Ratio", resourceCulture); } } /// /// Looks up a localized string similar to Upper Running. /// internal static string ID_TXT_Upper_Running { get { return ResourceManager.GetString("ID_TXT_Upper_Running", resourceCulture); } } /// /// Looks up a localized string similar to Upper TargetSP (℃). /// internal static string ID_TXT_Upper_Target_SP { get { return ResourceManager.GetString("ID_TXT_Upper_Target_SP", resourceCulture); } } /// /// Looks up a localized string similar to Voltage (V). /// internal static string ID_TXT_Voltage { get { return ResourceManager.GetString("ID_TXT_Voltage", resourceCulture); } } /// /// Looks up a localized string similar to VoltageLimited (V). /// internal static string ID_TXT_Voltage_Limited { get { return ResourceManager.GetString("ID_TXT_Voltage_Limited", resourceCulture); } } /// /// Looks up a localized string similar to Working OP (%). /// internal static string ID_TXT_Working_OP { get { return ResourceManager.GetString("ID_TXT_Working_OP", resourceCulture); } } } }